Author: Tang Jing
Publisher:
Publish Date: 2005-04-01
Features: This book is a crash course textbook designed for those who want to quickly master the methods and techniques of creating indoor and outdoor architectural renderings through self-study or school/training programs. The author focuses on the ease of learning and practicality of teaching and self-study, combining fundamental knowledge with hands-on practice to comprehensively teach the basic practical applications of the Chinese-localized version of 3dsmax6 software.
Book Content: Aimed at teaching drawing skills to architectural rendering professionals, the book starts from scratch and is carefully structured into 16 chapters in an order that progresses from simple to complex, following the typical workflow of indoor and outdoor rendering production. It introduces the basic working principles and fundamental knowledge of the 3dsmax6 software interface, the process of creating and modifying three-dimensional geometric bodies, the application of textures and materials, the setup of lights and cameras in scenes, the configuration of scene environments, and scene rendering operations. Additionally, it covers the Photoshop software skills and common post-processing methods and techniques required for Photoshop-based rendering post-processing. The book includes 87 "hands-on practice" projects and demonstrates the creation process of indoor and outdoor renderings and outdoor architectural animation through comprehensive examples.
By studying this book, readers can master the skills of modeling, material application, lighting, and rendering for three-dimensional objects such as monitors, computer desks, cola cans, knives, and glass cups. They will also gain preliminary proficiency in the full production process of actual rendering projects, including living room and outdoor architectural renderings, as well as outdoor architectural walkthrough animations.
Book Features:
(1) Concise, practical, rich, systematic, and progressive content, illustrated with visuals, and detailed operation steps;
(2) Close integration of theory and practice, combining the explanation of 3dsmax6 software usage with the essential skills required for indoor and outdoor rendering production, providing comprehensive and detailed demonstrations of operational methods;
(3) Emphasis on key knowledge and operational skills that rendering professionals must master;
(4) Each chapter includes exercises, with answers provided at the end of the book. The book adopts a "teach and practice" approach, facilitating both teaching and self-study, making it easy for students to get started.
Target Audience: This book serves as an employment training textbook for indoor and outdoor rendering production, a practical self-study guide for architectural rendering professionals, and a foundational textbook for interior design majors in vocational schools.
Newly Edited 3ds Max 6 Architectural Rendering Application Skills Training Course
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