Mathematical applications in game programming

Author: [US] Stahler, W
Publisher:
Publish Date: 2005-03-01
Features: This book starts with advanced mathematics and physics knowledge, explaining the configuration and calculation of 2D graphics in Cartesian coordinates, while also covering some knowledge of 3D graphics and image processing. For the physics section, it primarily discusses the relationship between force and object motion, velocity, acceleration, Newton's three laws, momentum, impulse, and the conservation laws of energy, as well as the application of this knowledge in 3D space game modeling. The knowledge presented in this book is primarily intended to serve as a foundation for game development, accompanied by rich C++ example code to practice the concepts, elevating the book's value to a new level. Although the book does not provide specific examples of 3D game design, it serves as an important tool for solving physics and mathematical problems in 3D game design. This book is suitable for all game designers and developers, as well as for university computer science students and teachers, making it a rare and valuable resource. The CD content includes some C++ example source code and demonstration programs from the book.

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