Author: Liu Zhaocheng
Publisher:
Publish Date: 2005-01-01
Features: This book introduces the basic concepts and methods of computer graphics processing, discusses the fundamental algorithms of raster graphics, geometric transformations of graphics and matrix representation, clipping algorithms for graphics, and introduces widely used graphics interaction techniques and user interface design methods based on them. The book also starts from geometric intuition, introduces the theory of curve and surface design in computer graphics and geometric modeling methods, explores hidden line removal and rendering techniques for realistic graphics, as well as computer animation techniques. This book is based on the author's teaching materials and references relevant textbooks from both domestic and international sources. Each chapter includes a sufficient number of exercises.
Computer Graphics: Principles of Graphic Computation and Display
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