Electronic game

Author: [French] Jacques Ennomah Yanhua Translated
Publisher:
Publishing Date: 2005-01-01
Features: Electronic games affect people's senses and imagination, taking us into a magical world where ordinary people become superheroes in the virtual world. Japan, the country that invented game consoles, has an gaming industry output far exceeding that of the automotive industry.
Table of Contents:
The History and Future of Electronic Games
The Cradle of Electronic Games
The Impact of Electronic Games Will Exceed Cinema
Tomorrow, We Will Play Games on Mobile Phones or the Internet
Can Electronic Games Become an Olympic Event in the Short Term?
The Target Audience of Electronic Games
Children Play Electronic Games, and It's Mostly Boys
Electronic Games Nurture Idiots
The Violence in Games Obsesses Teenagers
Electronic Games Are Like Drugs
The Military Also Uses Electronic Games for Training
Electronic Game Culture
Boys Can All Write Electronic Games
All Electronic Games Are the Same
Japan Uses Electronic Games to Export Its Culture
Electronic Games Affect People's Subconscious
The Electronic Game Industry: Nintendo, Microsoft, and Sony Divide the Game Console Market
Copying Games is Easy and Fun
Pokémon Belongs to the Century-Old Marketing
Microsoft Wants to Dominate the Electronic Game Market
Appendix
Conclusion

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