Author: Rabbi
Publisher:
Publish Date: 2005-01-01
Features: Artificial intelligence development is one of the most challenging tasks a programmer can undertake, and this unique collection of papers provides programmers with the urgently needed information to tackle this challenge. This book compiles AI content related to intelligent game development, enabling programmers to develop characters. The book is divided into 11 chapters, which are: General Intelligence, Practical Techniques and Specialized Systems, A Pathfinding, Pathfinding and Movement, Tactical Problems and Intelligent Swarm Movement, General Intelligent Game Architecture, Decision System Architecture, AI in FPS, RIS, and RPC Games, Competition and Movement Intelligence, Scripting Languages, and Learning Theory. Since this book is written by intelligent game experts (experts), readers can use it as a roadmap to understand what has been successfully used in intelligent games and what has great potential in the future. Intelligent game experts have conducted in-depth research on programming aspects of intelligent games, providing readers with profound insights and techniques that can be easily applied to their own game development programs. The virtual toolbox introduced in this book includes tools for solving general AI problems, as well as solutions to some specific problems readers may encounter. Whether you are an experienced intelligent game expert or someone preparing to enter the gaming industry, this book is a resource.
Artificial Intelligence in Game Programming: The True Principles (with one CD-ROM disc included)
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