Author: Dai Guangfang
Publisher:
Publish Date: 2005-01-01
Features: This book is a practical guide to 3ds Max 6, designed to introduce basic modeling and material creation methods, as well as the use of cameras and lighting systems through hands-on examples. After covering the basic usage of 3ds Max 6, it introduces highly practical tools such as Radiosity, Mental Ray, Particle Flow View, IK, Surface Modeling, and NURBS Modeling. Each chapter includes various examples, both small and large, to enhance practical skills. The book is rich in content, lively in language, and well-structured, making it an ideal resource for practical exercises in 3ds Max 6. It is suitable for users of all levels (beginner, intermediate, and advanced) and graphic artists, as well as animation enthusiasts and related professionals.
3ds Max 6 3D Design Tutorial and Hands-on Training
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