Film and Animation Film Analysis (US Edition) (Includes 1CD)

Author: Sun Lijun
Publisher:
Publish Date: 2005-02-01
Features: This book selects 13 American animated works with diverse styles and forms from the perspective of learning and reference. They are not only the crème de la crème of American animated films but also representative of the diverse characteristics of American animation. These include the pinnacle of 2D animation, The Lion King; works with profound pioneering significance for world animation, such as The Prince of Egypt, Snow White, and Toy Story; works with unique artistic styles, such as Ice Age and Monster House; works where artistry and entertainment are perfectly combined, such as Shrek, Monsters, Inc., and Finding Nemo; works with significant reference value in artistic creation, such as The Iron Giant and Mulan; and works requiring reflection, such as Final Fantasy. Through the analysis of these rich and varied films, the book aims to outline the overall trajectory of American animated film creation from multiple perspectives and analyze the successes and failures of these films from angles such as scriptwriting, character design, animation settings, shot composition, CG technology, animation color, animation music, marketing, and merchandise development. To facilitate readers' understanding and learning, the book also specially summarizes and organizes nearly 50 typical animation film criticism questions, providing detailed analyses with specific examples from the films. Whether seeking artistic breakthroughs in animation or pursuing commercial success at the box office, this book offers comprehensive answers.
The accompanying CD-ROM includes 200 shot compositions from four animated films—Toy Story, Monster House, Chicken Run, and The Iron Giant—to aid readers in visual and auditory analysis. Additionally, it features clips from 13 animated films, behind-the-scenes footage, and more. The data is precious and holds very high practical value.
Target Audience:
- College and university students and faculty in animation, comics, games, and related fields
- Anime and game designers and creators
- Investors in the anime and game industry
- Anime and game media journalists, editors, and critics
- Undergraduate and postgraduate students preparing for animation studies
21st Century Animation and Game Higher Education Planning Textbook.
A living textbook that provides an in-depth analysis of American animated films, serving as a professional textbook for advanced animation film critics.
This book selects 13 American animated works with diverse styles and forms from the perspective of learning and reference. They are not only the crème de la crème of American animated films but also representative of the diverse characteristics of American animation. These include the pinnacle of 2D animation (The Lion King); works with profound pioneering significance for world animation (The Prince of Egypt, Snow White, Toy Story); works with unique artistic styles (Ice Age, Monster House); works where artistry and entertainment are perfectly combined (Shrek, Monsters, Inc., Finding Nemo); works with significant reference value in artistic creation (The Iron Giant, Mulan); and works requiring reflection (Final Fantasy). Through the analysis of these rich and varied films, the book aims to outline the overall trajectory of American animated film creation from multiple perspectives and analyze the successes and failures of these films from angles such as scriptwriting, character design, animation settings, shot composition, CG technology, animation color, animation music, marketing, and merchandise development.
These contents are not only a compulsory course for animation students but also provide real and successful models for domestic animation creators and practitioners. To facilitate readers' understanding and learning, the book also specially summarizes and organizes nearly 50 typical animation film criticism questions, providing detailed analyses with specific examples from the films. Whether seeking artistic breakthroughs in animation or pursuing commercial success at the box office, this book offers comprehensive answers.

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