Computer Graphics: Principles, Methods, and Applications

Author: Fu Yuchen / Zhou Dongru as Chief Editors
Publisher:
Publish Date: 2003-10-01
Features: This book systematically and comprehensively discusses the fundamental principles, methods, and applications of computer graphics. After briefly introducing computer graphics systems, it elaborates on the principles of computer graphics systems, the generation techniques of basic graphic primitives, various graphical transformations and interactive techniques, the representation of three-dimensional graphics, and the rendering of photorealistic graphics. The book emphasizes both the description of fundamental theories and algorithms, as well as bridging the gap between theory and practical applications. It integrates the basic theories of computer graphics with the widely used three-dimensional graphics design standard OpenGL. After introducing the fundamental principles and algorithms in each main chapter, practical examples using C language combined with OpenGL are provided. The book is well-organized, highly practical, and includes review questions and exercises at the end of each chapter for self-study. It can serve as a textbook for undergraduate and graduate students in relevant disciplines at universities and colleges, as well as a reference for related engineering and technical personnel.

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