Gram Plan

Author: Eli
Publisher:
Publish Date: 2004-11-01
Features: Thrilling and mysterious online game, manipulating players' evil plots! Unexpected storyline, hilarious character dialogues, a rare fantasy novel! Awarded the 2003 French Children's Book Award! Consistently ranked on the French bestseller list, with sales exceeding 1 million copies! Middle school student Majid wins a supercomputer from MC Company in a competition. The French teacher Jean Hugo, who loves surfing the internet, helps Majid explore the wonderful world of the internet. One day, a video game named "Gram" that neither the teacher nor the student had ever seen before appears simultaneously on their computer screens. Gram is a character statue given life in Jewish folklore. Players can create their own Gram in the game by escaping traps and solving puzzles. Jean Hugo, who has never tasted the sweetness of love, creates a beautiful and wild female superhero named Natasha in the game. The evil MC Company attempts to manipulate all players worldwide by inserting ads encouraging the purchase of PP candy into the Gram game. To ensure the company's safety and dominate the "Gram Game," the mastermind Aurevoir had an "Absolute Security Intelligent System" called "Arias" designed. Due to a system malfunction, Natasha receives an order to destroy MC Company. Aurevoir trembles with fear upon hearing the news and has his hired assassin Eddie kidnap Majid and his companions to MC Company headquarters under the guise of taking them on a vacation to Switzerland's theme park for interrogation, hoping to retrieve the computer mistakenly awarded as a prize. Jean Hugo, Natasha, and Albert, a Gram game program designer who defected from NC Company, learn of the news and rush to rescue them. The story is full of danger, twists, and turns, leaving you breathless.

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