Author: Sun Botong
Publisher:
Publish Date: 2004-11-01
Features: This book takes a practical approach to discuss the generation algorithms and programming design of fractal graphics. It covers topics such as recursive algorithms for fractal images, grammar-based construction algorithms, iterative function system algorithms, escape-time algorithms, fractal evolution algorithms, as well as fractal image magnification, animation, 3D rendering, and the simulation of natural scenes using fractal algorithms. The book is divided into 10 chapters, focusing on recent research achievements in fractal graphics. It summarizes the corresponding algorithms in plain language and is accompanied by Visual Basic program design source code, making it easy to learn, master, and apply. With high school-level mathematics knowledge and Visual Basic programming skills, readers can easily understand this book. It is suitable for fractal enthusiasts, as well as undergraduate and graduate students in mathematics, physics, computer science, art and design, industrial design, and film and animation production. It can also serve as a reference for researchers and engineering professionals in computer graphics and digital image processing.
Fractal Algorithms and Programming: Visual Basic Implementation (Implementation (Includes one CD-ROM disc))
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