Author: Wu Jianwei / Gao Zhi gui (editors)
Publisher:
Publish Date: 2004-11-01
Features: This book is divided into six major parts: Basic Concepts, Modeling, Materials and Texturing, Lighting and Cameras, Rendering and Output Technology, Post-Production, and Realistic Rendering Practice. Its main content includes: the steps and basic knowledge of creating realistic renderings, methods for creating and editing two-dimensional and three-dimensional objects, the application of modifiers and material editors, the use of lighting and cameras in three-dimensional realistic renderings, basic rendering methods, and post-production techniques for realistic renderings. Finally, through the design of a meeting room realistic rendering and the creation of a bedroom daylight transmission effect, the knowledge learned earlier is comprehensively summarized and integrated. Through studying this book, readers are expected to become masters of three-dimensional modeling and skilled creators of architectural realistic renderings. The book is rich in content, combines theory with practice, has a clear structure, and provides in-depth yet easy-to-understand practical explanations with distinct steps and illustrations. It not only enables beginners in 3ds Max to progress from entry-level to mastery but also helps readers with existing 3ds Max knowledge to significantly improve their skills. This book is targeted at intermediate and advanced users and is suitable for professionals in product design, advertising, decoration, architecture, and related fields for learning and reference. It can also serve as a self-study guide for enthusiasts interested in three-dimensional realistic rendering creation.
3ds Max 6 Basic Beginner Training Course
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