Author: Wu Dawei
Publisher:
Publish Date: 2004-11-01
Features: A few years ago, if someone could use 3dsmax and other 3D software to create a simple human head model, they were considered a super 3D expert. But now, most 3D enthusiasts can independently create head designs and apply seamless textures, making 3D character creation no longer mysterious. Today, the creative functions of 3dsmax and other software have become extremely powerful, capable of handling movie-level CG effects. This book primarily discusses the production process of CG works. It includes three major chapters, each detailing the entire process of creating a high-quality CG artwork, from the original modeling to the final adjustments, from color settings to background painting. Throughout the book, many cool techniques will be revealed during the artwork explanations. For example, using simple methods to construct veins on the body and arms, and techniques for drawing ice, flames, and flowers. Additionally, it demonstrates how to achieve metal texture transitions using pixel color-changing methods and how to quickly create highly complex machine models with simplified modeling techniques. Of course, there may be shortcomings in the writing process, and we sincerely hope for criticism and corrections from readers.
3ds Max Character Design Tutorial
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