3ds Max 6 architectural animation walkthrough

Author: Chen Zhimin
Publisher:
Publish Date: 2005-01-01
Features: This book is a specialized guide on the entire process of architectural walkthrough animation production. It combines techniques with practical projects to provide a comprehensive explanation of the architectural walkthrough animation process. The text is easy to understand, the content is thorough and detailed, and the production methods are innovative and practical. The book comprehensively explains the workflow and methods of creating architectural animations using 3dsmax6, including topics such as creating architectural animation models, material and texture application, scene lighting, animation rendering, camera animation, character animation, fountain creation, water surface creation, tree creation, character creation, car creation, environmental creation, multi-layer rendering and network rendering, depth of field, motion blur, fog effects, post-production effects, editing and voiceover, subtitle synthesis, animation output, and creating VCD/DVD discs. The content is extensive, covering almost every aspect of architectural animation, presenting a complete industry production process. Additionally, the book covers many relevant plugins and software, including AutoCAD modeling, Tianzheng software for floor plan drawing, Poser for character modeling, RPC holographic model libraries, Forest for creating crowds and trees, SpeedTree and TreeStorm for creating trees and shrubs, Combustion for post-production compositing and effects, Premiere for editing, voiceover, compositing, and adding subtitles. The book is suitable for beginners interested in architectural animation production and those eager to enter the industry, as well as for use as a learning textbook in universities, colleges, vocational schools, and training institutions for related professional courses.

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