Author: Robins (USA) / Li Peng / Jia Chuanjun
Publisher:
Publish Date: 2004-10-01
Features: This book takes a game development perspective and applies C to the field of game software. It introduces practical experience with C, using conventional C techniques to solve problems frequently encountered by game developers. It focuses on technologies that have been applied in actual projects rather than lengthy code listings. This book is part of the classic series on game development and is suitable for game developers, amateur game software development enthusiasts, and students in game software development training programs. It can also serve as a reference book for relevant majors in colleges and universities.
C++ Game Programming (with CD-ROM)
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