Author: Aomenik
Publisher:
Publish Date: 2005-02-01
Features: This is a practical guide to creating art in games, a classic in the global game art genre. It leads readers to analyze and study from an artist's perspective. It comprehensively showcases the entire process of creating a 3D game and the work creators need to do. The book is divided into 12 chapters, including: exploring the role of materials in art; introducing the theory and application of polygon modeling; discussing key information for creating textures in games; exploring methods and examples for creating high-quality textures; introducing UV mapping and editing, as well as how to arrange textures on models; deepening polygon modeling and discussing other modeling methods; discussing lighting theory, which also involves photography and film; elaborating on traditional lighting theory and its role in games; explaining how game effects are generated; outlining visually appealing and creative solutions; discussing the theory and responsibilities of game user interface artists; methods used during the final integration of the game. The book is well-structured, rich in content, and the concepts and techniques covered are highly practical. It is aimed at readers with an artistic background and at least some experience with 3D software, as well as serving as a teaching resource for university students and faculty in related fields.
Creating art in games
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