Author: Branigan
Publisher:
Publish Date: 2004-10-01
Features: How to realistically simulate the stability of a car during sharp turns? How to authentically depict the flight path of a baseball hit out? The answer is simple—obey the "laws of physics"! Master physics knowledge comprehensively and immerse yourself in the virtual world! In game development, applying the correct physical laws can realistically simulate any bouncing, flying, rolling, sliding, or non-static objects in the game, creating striking and realistic game and animation content. This book starts with the basics and introduces, through vivid example programs, how to incorporate physical realism into game development to enrich game content and make the games more dynamic. The book is divided into three parts. The first part reviews basic concepts and discusses the elementary course of mechanical mechanics, focusing on rigid-body dynamics; the second part applies these concepts to real-life problems, such as projectiles, ships, airplanes, and cars; the third part introduces real-time simulators and demonstrates how to apply them to game development. For game developers looking to enhance physical realism, this book is an excellent reference.
Game Development Physics
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