Author: Li Shengrui
Publisher:
Publish Date: 2004-10-01
Features: This book is rich in illustrations and examples. All the examples are developed based on a fully functional programming framework file (5DG programming framework file), with detailed Chinese comments for the code, making it highly readable. It can serve as a graphics experiment textbook for universities and also as an ideal reference book for learning OpenGL, suitable for readers with a C language foundation. Focusing on OpenGL development, the book carefully designs 36 experiments. The book is divided into 10 chapters, introducing both basic graphics elements, including 2D graphics and 3D object rendering, coordinate system transformations, lighting, materials, 2D textures, curves, and surfaces, as well as further introducing various techniques for developing graphics projects using OpenGL, such as complex 3D modeling, audio systems, camera control, particle systems, and human-computer interaction techniques.
Computer Graphics Experiment Tutorial (OpenGL Version): OpenGL Version
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