Author: Mark A. Deloura
Publisher:
Publish Date: 2004-10-01
Features: This book is a technical collection written by over 40 outstanding programmers from the international game development industry. Each article addresses a specific problem in game programming, not only providing solutions but also offering algorithms and source code that can be immediately applied to your code. The book is divided into five chapters: General Programming Techniques, Mathematical Tricks, Artificial Intelligence, Polygon Technology, and Pixel Effects. The appendix provides two very useful toolkits: the Matrix Toolkit and the Text Toolkit. The accompanying CD-ROM includes all the source programs, demonstration programs, the two toolkits from the appendix, as well as development tools like glSetup and GLUT. This book is suitable for game development professionals to read. Expert-level developers can immediately apply the techniques introduced in the book, while junior and intermediate programmers will enhance their skills and knowledge by reading it. This book is a reference for game programmers.
Essential Game Programming.1
📌 Related Posts
Literature
Okay, here is the translation following your instructions:
Management Statistics
2026-09-21
Literature
Liu Laogu's wisdom in foolishness, the way of muddling through
2026-09-15
Literature
Entering Harvard
Innovation Ability of Harvard Girls and Boys (Innovation Edition): Innovation Ability of Harvard Girls and Boys (Innovation Edition)
2026-09-22
Literature
Web Development Technology Tutorial. Virtual Reality Section
2026-09-21
Literature
Analysis of the Principle of TCL Royal Philips Super Single-Chip Color Television (Part Two)
2026-09-24
Literature
Learn Flash MX 2004 with Me
2026-09-24
Literature
CCSP Security Certification Exam Guide
2026-09-24
Literature
Newly Edited Dreamweaver MX 2004 Chinese Version: Beginners and Improvers
2026-09-24