Author: Hearn
Publisher:
Publish Date: 2004-03-01
Features: This book introduces the fundamental principles required for designing and using computer graphics systems, discusses the hardware and software of graphics systems and their applications, lists programming examples in C to demonstrate the implementation and application of graphics algorithms, and explores the features of PHIGS, PHIGS+, GKS, and other graphics libraries. Compared to the edition, this book has significant expansions in anti-aliasing, fractals, and other object representations, ray tracing, splines and surfaces, lighting models, surface rendering methods, and computer animation. New additions include: virtual reality, parallel implementation of graphics algorithms, superquadric surfaces, BSP trees, shape grammars, particle systems, physically-based models, scientific computing visualization, business visualization, distributed ray tracing, radiosity, deformation, and discussions on various mathematical methods beneficial to graphics applications. This book can serve as a textbook for undergraduate and graduate students, as well as a reference for professionals in the field of computer graphics.
Computer Graphics: C Language Edition (2nd Edition)
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