Author: Slat
Publisher:
Publish Date: 2004-10-01
Features: This book explains how to construct real-time graphics systems in a "top-down" approach, dedicating considerable space to discussing perceptual issues, dynamic characteristics, and interaction in virtual environments, as well as related problems concerning display and interaction devices. The book introduces graphics theory and technology centered around virtual environments, with a unique arrangement and organization of content. It is suitable as a textbook for senior undergraduate or graduate students studying computer graphics and virtual environments, as well as for related technical professionals.
Computer Graphics and Virtual Environments
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