Author: Wang Zuqiang
Publisher:
Publish Date: 2004-06-01
Features: The author has spent 6 years in the gaming industry, and this book is a distillation of the essence of his practical game development experience. The book is entirely practical, with the entire process of creating a game character running through it, interspersed with WAHAHA Little Goblins providing commentary on small techniques. It details the construction of character models, setting character materials, bone and muscle attraction settings, animation generation, cloth dynamics, as well as lighting, camera, and rendering. The book emphasizes the differences between game development and animation production. Readers who follow the steps in the chapters of this book can master how to create outstanding game characters in a relatively short time. This book is suitable for those with some 3ds Max foundation, and it is very helpful for friends who want to enter the gaming industry or for art professionals currently working in the field.
(Ke Hai) 3ds Max Game World (CD) (CD)
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