Author: Akenine-M?ller
Publisher:
Publish Date: 2004-07-01
Features: This second edition is based on a comprehensive revision of the first edition, with a focus on recent advancements in the rapid rendering of three-dimensional image realism. It discusses the processing capabilities of modern graphics hardware and introduces classic theories and algorithms with lasting value. The book covers the following topics: geometric transformations, visual appearance, acceleration algorithms, advanced shading techniques, and surfaces. The themes addressed include: pixel shaders, subdivision surfaces, intersection algorithms, and pipeline channels.
In response to the recent development of real-time three-dimensional rendering technology, this book systematically introduces several key technologies involved in real-time computer graphics, including basic three-dimensional geometric transformations, various photorealistic and non-photorealistic rendering techniques, various acceleration algorithms, polygon and curve/surface techniques, intersection testing and collision detection techniques. It also pays special attention to graphics hardware technology.
While introducing these technologies, the book provides detailed references, which helps readers locate relevant original literature. This book can serve as a textbook for senior undergraduate and graduate students in computer science; at the same time, it can also be used as a reference for researchers specializing in the field of three-dimensional computer graphics. Through studying this book, readers can gain an in-depth understanding of the development of graphics-related technologies.
Real-Time Computer Graphics (Second Edition)
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