Author: Meigs
Publisher:
Publish Date: 2004-05-01
Features: By applying the expert techniques described in this unique book, you can plan, design, and construct captivating game environments with lifelike characters and objects. Game development experts share the fundamental knowledge of game design, including visualization techniques, level design and layout, lighting, material mapping, behavior script programming, and particle usage. The book also provides in-depth interviews with game development and design professionals, as well as valuable advice on how to enter the game development industry and pursue various roles within it. Unlike typical "technical" books on game design and programming, this book covers all aspects of game design technology, development, and the industry. It is divided into 11 chapters. The first 7 chapters detail the basics of game design, such as visualization techniques in game development, level design, game genres, various visual effects, sound effects, script events, and game testing. Chapters 8 and 9 discuss the special considerations for designing specific types of games, such as multiplayer online games and mobile phone games/wireless games. Chapters 10 and 11 cover the division of labor within game development teams and how to find the right job in the game industry. Additionally, each chapter concludes with an interview by the author featuring experts with extensive experience in game design and influential figures in the game industry, providing readers with unique and valuable insights into game design and the industry. Through this book, readers will not only be able to independently complete game design work but also gain a systematic and in-depth understanding of game design, development, and the industry. This book is suitable for game design engineers, developers, and game enthusiasts.
Top Game Design: Constructing Game Worlds: Constructing Game Worlds
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