Author: Kang Yuzhong
Publisher:
Publish Date: 2004-09-01
Features: The book is divided into twelve chapters, with the main content including:
Basics, functions, and features of 3ds Max 6, basic modeling, shaping and modifying 3D objects, the generation and shaping/modification of extruded objects, NURBS curves and surfaces, object materials, lighting, cameras, environment settings and output, interior rendering, 3D animation, forward and inverse kinematics, space warping, and particle systems. The book combines the teaching of concepts and functions with practical examples, integrating key knowledge points into hands-on operations as much as possible, achieving a balance between teaching, learning, and application to help readers quickly get started and master the material with ease. Written by frontline teachers with years of practical teaching experience, the book fully reflects the characteristics of vocational and technical education, ensuring theoretical sufficiency while emphasizing practicality and operability. The language is clear, concise, and engaging, making it easy for teachers to teach and students to learn.
3ds Max 6 Rendering and Animation Production Practical Tutorial
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