3DS MAX 5.0 Practical Tutorial

Author: Wang Liping
Publisher:
Publish Date: 2004-08-01
Features: This book closely integrates classroom teaching and training characteristics, is well-organized, progressive, and combines fundamental knowledge with practical examples. It is suitable for junior colleges, vocational colleges, secondary vocational schools, and various training programs as teaching materials. It is also suitable for beginners and intermediate-level enthusiasts and professionals in 3D creation for self-study. The book primarily introduces the basic usage of Autodesk's newly released 3D animation software 3DS MAX 5.0, combining case studies to develop practical application skills. Starting from the introductory knowledge of 3DS MAX 5.0, the book mainly covers several modeling methods, such as basic modeling, 2D-to-3D modeling, extrusion modeling, composite object modeling, and NURBS surface modeling. It also introduces basic editing operations, editor usage, and editing commands in 3DS MAX 5.0; the creation and editing of materials and textures, as well as the setup and adjustment of lighting and cameras in 3D scenes; and the fundamentals of animation production in 3DS MAX 5.0, particle systems, post-production animation compositing, and rendering. The book closely aligns with classroom teaching and training characteristics, emphasizing the combination of fundamental knowledge and practical case studies to enhance the practicality of the content and focus on cultivating practical operational skills.

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