Author: Wang Guoliang
Publisher:
Publish Date: 2004-08-01
Features: The main purpose of this book is to improve readers' material technology and master the essence of lighting and rendering, thereby creating outstanding materials. The book first explains the significance of materials and the functions and usage methods of the material editor. Then, it provides detailed and systematic descriptions of various aspects of materials, such as material parameters, texture channels, texture types, material types, texture coordinates, and material animation, through numerous exercises. It also introduces topics such as the processing of texture coordinates, texture handling, texture drawing, adjusting texture, 2D and 3D compositing, material animation, flexible use of materials, creating vivid environmental effects, and producing 3D game characters. The book comes with a CD-ROM that includes example materials from the book and 100 high-resolution JPG textures for readers to use.
Zhe enters a good state: 3ds Max Material Technology Essence: 3ds Max Material Technology Essence
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