Author: André LaMothe
Publisher:
Publish Date: 2004-02-01
Features: This book will take you to another level of game programming technology. The artificial intelligence section alone is fascinating—with demonstrations that are truly impressive. Where else can you find such a detailed introduction teaching you how to apply fuzzy logic, neural networks, and genetic algorithms to video games? Additionally, the book provides an in-depth yet accessible explanation of physics modeling, teaching you how to implement concepts like complete collision reactions, momentum transfer, and forward kinematics in game development and perform real-time simulations. The book covers all the knowledge required for game programming in the Windows environment, written by the renowned game development master André LaMothe, whose every work is essentially regarded as a cornerstone of game programming books. The Chinese edition of this book has received widespread acclaim since its release, remained a bestseller, and has been reprinted multiple times. This revision updates the content of the previous edition in many aspects, corrects spelling and technical errors, uses the new version of DirectX to accompany the program code included with the book, and adds substantial new content, such as more details on 16-bit RGB high-color modes and numerous new explanations. There is also a new chapter dedicated to text parsing (text parsing). In summary, this is a clearer and more complete version of Windows Game Programming Master Techniques.
Mastering Windows Game Programming (Second Edition)
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