Author: Li Fang
Publisher:
Publish Date: 2004-03-01
Features: Guided by the renowned educational expert and world-famous visual design master, Mr. Masao Katsui! Edited and compiled by Professor Liu Xinxin of the Art & Design Education at Tsinghua University of Arts & Design! A perfect combination of CG technology and modern computer art education! Currently the most authoritative computer art design textbook in China, the first choice for relevant majors in higher education institutions and advanced training schools! World-leading modern computer art education philosophy: CG education expert and world-famous visual design master, Mr. Masao Katsui,20 years of experience in computer art design and education, under the leadership of Professor Liu Xinxin of Tsinghua University of Arts & Design, integrates the most advanced CG education concepts in the world with the current state of Chinese art and design education. Through meticulous planning in terms of format and content arrangement, it greatly meets the needs of teachers and students for high-quality teaching materials.
Luxurious Author Lineup: Multiple industry senior experts from Tsinghua University of Arts & Design, the Computer Design Training Center of Capital Normal University, and well-known design companies participated in the writing of this series, ensuring its uniqueness in software application and visual design philosophy. Currently the most authoritative computer art design textbook in China: This series is currently the most authoritative computer art design textbook in China, the first choice for relevant majors in higher education institutions and advanced training schools, and also an ideal reference book for industry professionals seeking guidance from renowned experts.
3ds Max is a famous 3D design software widely used in 3D animation production, architectural rendering design, and other fields. Many professional-level 3D animations are created using the 3ds Max system. This book is primarily aimed at beginners of 3ds Max. The book is divided into 8 units, completely from a training perspective, and introduces the basic knowledge of animation production, the use methods of various common animation control tools (Track View, Animation Controller, IK Inverse Kinematics System, Dynamics System, Particle System), and the application techniques of post-production effect tools (Video Post-processing, Rendering Effects, Quality Light, Environment Fog, Quality Fog, Combustion and Explosion). Based on the positioning of this book, the author has designed a reasonable curriculum to help universities improve learning quality and guide learning methods, promoting the development of the CG industry. This book can serve as a training textbook for 3ds Max 6 animation production training classes, as well as a self-study reference book for.
3ds Max 6 Standard Textbook (1CD)
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