Winning move

Author: Zhao Feng
Publisher:
Publish Date: 2004-08-01
Features: A go novel featuring the two most renowned grandmasters in ancient China, Fan Xiping and Shi Xianxia! The critical point in go is called a "winning move," which is the decisive moment. One correct move does not guarantee all subsequent moves will be correct, but one wrong move will inevitably lead to all subsequent moves being wrong. Life is the same. When facing important choices of abandonment or selection in life, the ability to maintain a highly clear and rational state to make correct judgments is crucial to everyone's future direction. Fan and Shi were fellow go players from Hai Ning, Zhejiang in the Qing Dynasty, and they learned from the same master. Later generations compared them to the Li and Du of the go world, highly praising their vastly different styles as both players and as individuals. Their match, the "Danghu Ten Games," played at the height of their careers, has been passed down as a classic ancient go to this day. Yet, despite their different fates in the mortal world, they both ultimately achieved greatness, standing side by side as legends in the go world. The small stage of the go board represents the grand chessboard of life. Though played out by the ancients, it is still deeply moving for modern people.

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