Author: Editorial Board of This Book
Publisher:
Publish Date: 2004-08-01
Features: As one of the series "New Computer Classroom," the book contains a substantial amount of knowledge, explaining 18 practical examples and providing related thinking and exercises. The book is primarily focused on hands-on examples, adopting a true task-driven approach to showcase a brand-new teaching method. The examples covered in this book span various fields such as architectural decoration, film and animation, and character modeling. While explaining the examples, the book ensures the relative completeness and systematic nature of the knowledge. Even a non-professional designer, with systematic study using this book, can create high-level models and animation works. This book is suitable for 3D animation enthusiasts, serving as a self-study guide for beginners, as well as a teaching material for computer professional schools or training courses.
3D Animation Chapter 3ds Max 6
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