Author: Editorial Department of Computer World
Publisher:
Publish Date: 2004-08-01
Features: Online games were born for the lonely "only child generation" to roam in solitude, traveling through ancient and modern times, and drifting between life and death. The world of games is too tempting, and the space within it is too illusory. In reality, everything is within the destined course of fate. "Game Theater" is a fixed column in the Computer World magazine, featuring primarily game-themed literary content such as game novels. It has been running for five years so far. As a composite communication platform, "Game Theater" not only introduces games to players but also depicts real-life scenarios set against the backdrop of game worlds, using the form of novels, thus gaining widespread popularity. According to the 2003 Computer World reader survey, approximately 320,000 readers read "Game Theater" in each issue. The selected game novels in this book are from the "Game Theater" column of the Computer World magazine. These novels, from their themes to their creative techniques, are as diverse and colorful as the games themselves, making them irresistible to readers who are still talking about them today.
Fate-determined space
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