Author: Lin Fuzong
Publisher:
Publish Date: 2002-09-01
Features: This series of textbooks has grown alongside the rapid development of computer science and technology for 15 years, receiving 29 national-level awards including the National Science and Technology Progress Award and the Special Prize for National Excellent Teaching Materials. It has been selected as a teaching material by hundreds of universities with excellent teaching results. Now, after revision and the addition of new products and content, it covers the main courses for undergraduate and master's students. This series of textbooks has a complete system, rigorous structure, integrates theory with practice, and focuses on quality cultivation. Principles are clearly explained with accurate and in-depth, easy-to-understand content, practical selection, and rich material. The content of this textbook was developed based on the teaching syllabi of multimedia courses from famous universities in the United States, Canada, and Europe. Based on the first edition, some chapters have been revised and new content on wavelet transform, color science, XML, and HTML has been added. To maintain the completeness of the fundamental course content in multimedia technology, this textbook is still divided into four parts: 1. Representation and Computation of Multimedia (Chapters 2-13), which mainly introduces the basic knowledge and encoding methods of sound, image, and digital television media. 2. Multimedia Storage (Chapters 14-16), which mainly introduces the storage principles of CD and DVD storage devices and the storage formats in multimedia large storage. 3. Multimedia Network Applications (Chapters 17-20), which mainly introduces the characteristics of multimedia network applications, the Internet, multi-target broadcasting, and the fundamentals of multimedia communication systems. 4. Multimedia Content Editing Languages (Chapters 21-23), which mainly introduces the basics of HyperText Markup Language (HTML), Extensible Markup Language (XML), and Extensible HyperText Markup Language. Each chapter includes "Thinking and Exercises," and from Chapter 2 to Chapter 23, there are also "References and Sites." This textbook is more suitable for students in their third year or above, as well as readers with equivalent knowledge and abilities for self-study.
Multimedia Technology Basics (Second Edition)
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