Author: Gao Zhiqing
Publisher:
Publish Date: 2004-01-01
Features: The book consistently adheres to the writing principle of "combining theory with practice." The numerous examples provided are carefully refined by the author from a practical perspective, designed to complement and reinforce the theoretical knowledge learned, truly enabling the application of what is learned. Most of the main examples in this book are included in the accompanying CD-ROM, along with multimedia teaching materials for easier learning. The book explains the popular "interactive vector multimedia production software"—Flash MX 2004—in a lively, easy-to-understand language, progressing from simple to complex and from specific points to broader aspects. The book is divided into seven chapters. Chapters 1 and 2 serve as the preparatory stage for animation, covering the preliminary work for Flash MX 2004 animation production, including the working environment of Flash animation and the use of various tools and panels. Chapters 3 to 6 cover all aspects of Flash MX 2004 animation production, including basic animation types, sound, editing, and more. Chapter 7, as a comprehensive chapter, demonstrates the entire animation production process through a large-scale example, consolidating the knowledge learned earlier. Starting from the basics, this book is highly suitable for readers who love Flash animation design and production to self-study. It is a rare introductory reference book, and of course, it can also be used as a training textbook for Flash animation design in various training schools.
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