Computer Animation Production Tutorial

Author: Yuan Yongmei
Publisher:
Publish Date: 2002-01-01
Features: When using this textbook, attention should be paid to the characteristics of secondary vocational and technical schools, and the principle of combining theoretical teaching with experimental teaching should be implemented. The reference teaching hours for this textbook are 60 hours, among which the experimental teaching hours should not be less than 30 hours. This book is suitable for students of computer majors in secondary vocational and technical schools, as well as for students of non-computer majors. At the same time, it can also be used as a selected textbook for other vocational and technical schools. Taking the animation software 3DSMAX R3.0 as an example, this book systematically and detailedly introduces the basic knowledge and skills of computer animation production, and guides readers to create beautiful animation works step by step with production examples. The book is divided into 11 chapters, which respectively introduce the basic operations of 3DSMAX R3.0, creating three-dimensional objects using geometric modeling and extrusion modeling, editing and modifying three-dimensional objects, materials and textures, lighting, cameras, and environmental settings, animation production, and finally briefly introduce the post-processing of animations. Exercises and experimental content references are provided at the end of each chapter. This book is rich in examples, illustrated with images, appropriately detailed, and progresses from simple to complex. It can be used as a textbook for secondary professional schools and secondary vocational and technical education schools, as well as a training textbook for computer animation production, and can also be used as a self-study reference book for computer animation enthusiasts.

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