Author: Dai Lingrui
Publisher:
Publish Date: 2002-01-01
Features: This book takes a practical approach and explains the basic operations and application techniques of 3D Studio MAX 4 in a step-by-step manner. It covers 3D modeling, transitioning from 2D to 3D modeling, editing and modifying 3D models, material rendering and output, and finally, animation production in 3D Studio MAX 4. Throughout the explanations, it strives to select innovative examples to cover its main functions as comprehensively as possible. The examples cited in this text are typical instances of product modeling, interior design, and advertising design from actual design projects, making them highly operational and allowing readers to enjoy the creative process during their learning.
3D Studio MAX uses the guide
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