3ds Max 5 Practical Tutorial

Author: Guo Yu
Publisher:
Publish Date: 2003-09-01
Features: 3ds Max is one of the most popular three-dimensional modeling and animation software, and also one of the best-selling three-dimensional modeling, animation, and rendering solutions in the world. This is a training manual about the basic applications and operational skills of 3ds Max 5. The book combines software knowledge with practical examples, primarily introducing the basic operational methods of three-dimensional modeling, animation design, and production. The book is divided into 10 chapters, with main content covering the system knowledge of 3ds Max 5 software, three-dimensional animation modeling, material editing, texture settings, lighting and camera usage, animation production, rendering and processing, environmental control, and particle systems. At the end, it provides a chapter of hands-on guidance, offering practical skill practice and analysis for users to use 3ds Max 5 for three-dimensional modeling and animation design. The operational steps are detailed, and the methods are practical. The book features exemplary cases, precise language, and a combination of learning and practical guidance, making it highly operational. It is suitable for beginners and entry-level users of 3ds Max, as well as serving as teaching material for social training classes. It can also be used as a reference book for enthusiasts in computer games, television and network advertising, and film production.

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