3ds Max 6 Practical Training Course

Author: Gong Mingyu
Publisher:
Publish Date: 2004-02-01
Features: 3dsmax is the most popular three-dimensional modeling and animation software currently, favored by a wide range of users for its powerful functions and intuitive operation. It was the first three-dimensional software to be ported from a graphics workstation to a PC, and after multiple upgrades, it can now run very stably on operating systems such as Windows. The release of 3dsmax6 brought PCs to workstation-level performance in 3D animation production, and it has gradually become the preferred software for many 3D and animation designers. This book clearly states the teaching objectives, key points, and difficulties; provides adequate exercises and hands-on operations for each chapter; includes a comprehensive test on 3dsmax6; and solves practical problems encountered while using 3dsmax6. This book introduces the usage methods and operational techniques of Autodesk's newly released next-generation 3D animation software—3dsmax6—in a step-by-step manner. The book is divided into 15 chapters, covering basic operations of objects in 3dsmax6, the creation of basic planar objects, the creation of three-dimensional parametric geometry, adjusting objects using modifiers, creating complex geometry through extrusion, editing and applying materials, creating simple 3D animations, adding lights and cameras to the scene, object mapping before rendering, and creating spatial environmental fog effects. The content of this book is detailed, well-structured, and fluently written, with concise and practical operational steps, making it suitable for beginners of 3dsmax6. It can also serve as a teaching material for various computer art schools and related fields, as well as a training manual for animation design classes.

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