Author: Marc Saltaman
Publisher:
Publish Date: 2000-09-01
Features: This book naturally introduces how to write a perfect design document and how to decide what type of game to create. More importantly, it caters to the needs of the entire development team, including programmers, artists, animators, sound engineers, and music designers. It also includes an introduction to the entire commercial operation process of games, such as how to appropriately position your game in the market, how to collaborate with publishers, the best methods for testing your product, why providing a website for your game is crucial, and what technical support and user service your game needs and doesn't need, among many other things. This book reveals game design ideas, production methods, and experience in game development and techniques through interviews, aiming to help beginners with no development funds or experience create good games. The entire book is structured around pre-production, production, and post-production, revealing the inspiration and action techniques behind famous games at each stage of game creation. It showcases the views of industry game masters on many core issues, sharing their years of experience and insights. This book is not only an introductory read for beginners in game design but also an invaluable must-read for all those involved in game design.
Game Software Design and Development Unveiled
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