Algorithms for Computer Graphics Realism

Author: Peng Qunsheng
Publisher:
Publish Date: 2002-11-01
Features: This book can be used as a teaching material for senior undergraduate or graduate students in computer science, applied mathematics, electronic engineering, mechanical engineering, aerospace, shipbuilding, and light industry at colleges and universities. It also provides significant reference value for science and technology personnel engaged in CAD/CG research, application, and development. This book is a specialized monograph that systematically introduces the fundamental theories and algorithms of computer-generated realistic graphics. The book is divided into nine chapters, including fundamentals of computer graphics, principles of illumination models, simple image rendering algorithms, ray tracing, texture mapping, shadow generation, radiosity methods, real-time graphics rendering techniques, natural scene simulation, and color. The book's features are comprehensive content, novel material selection, emphasis on algorithms, and a focus on practicality. In addition to systematically describing the basic concepts and algorithms of computer-generated realistic graphics, the author also introduces relevant research achievements from domestic and international fields based on personal practical experiences.

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