Proficient in Flash MX animation and game creative design

Author: Zhang Yong
Publisher:
Publish Date: 2004-01-01
Features: This book is a practical tutorial on Flash MX using examples as its core content. It is suitable not only for beginners to learn and improve their skills in Flash MX but also for general users to continue learning Flash MX. When selecting examples, the book considers both teaching requirements by choosing typical cases and the practicality of the programs, aiming to provide reference and assistance for readers when designing their own Flash works. Starting from the basic knowledge of Flash MX, the book explains the fundamental concepts and basic design methods of Flash to help readers understand the design principles and commonly used techniques. Through several examples, it provides a detailed introduction to the use of the timeline and workspace in Flash animation. Building on this foundation, the book focuses on in-depth introductions of tweening, time, and interactivity, selecting examples that are typical and simple. To meet the needs of beginners advancing their learning, several more complex and highly practical animation programs have been selected as further learning materials. This approach not only consolidates the basic techniques learned earlier but also allows readers to gain an understanding of Flash MX's ActionScript. Mastering ActionScript programming in Flash MX is a necessary step for becoming a mid-to-high-level user. For this reason, the book has specifically chosen several classic game animations to help readers familiarize themselves with and understand ActionScript. Readers can select examples based on their learning goals. To support readers' learning, all example source codes and material files in this book can be downloaded from the China Water Conservancy and Electric Power Press website.

📌 Related Posts