3ds Max 5/6 Learn by Doing

Author: Gan Dengdai
Publisher:
Publish Date: 2004-01-01
Features: This book comprehensively and systematically introduces the usage of the excellent animation design software 3dsmax through practical examples. The book is divided into 12 chapters, sequentially covering the basics of 3dsmax5/6, basic modeling, compound objects, cameras, lights, and environments, the material editor, commonly used modifier commands, hierarchy, motion, display, and program panels, advanced NURBS modeling, particle systems and space warps, auxiliary objects, system panels, character and skinning, rendering, track view and video compositing, and provides several comprehensive examples in Chapter 12. The greatest feature of this book is its relaxed learning style, comprehensive content, exciting examples, and strong operability, effectively achieving unity between content and form, theory and practice. This book is particularly suitable as a textbook for various 3dsmax animation production training courses, as well as for action designers, computer enthusiasts, and students of universities, colleges, and vocational schools for self-study.

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