Flash MX 2004 Game Creation Excellent Examples

Author: Aixin'ěr
Publisher:
Publish Date: 2004-05-01
Features: This book comprehensively introduces methods and techniques for game design using Flash through multiple exciting Flash game creation examples. The book is divided into twelve chapters. With concise and lively language, detailed step-by-step instructions, and illustrations, it is easy to learn. The content involves a significant amount of script programming, allowing you to fully learn ACTIONSCRIPT programming techniques through example emulation. The game scenes in this book are exquisite, creative, and stylish, offering high aesthetic and practical value. It is designed for intermediate to advanced Flash users, enabling you to quickly advance into the ranks of Flash MX 2004 experts. The book introduces methods and techniques for game design and creation using Macromedia's newly released animation design software, Flash MX 2004, in a step-by-step manner. It is divided into 12 chapters, covering new features and interfaces of Flash MX 2004, commonly used ActionScript syntax in game development, planning and processes for Flash game creation, as well as specific design and production methods for games such as "Escape," "Hit the Small Snakes," "Catch Flies," "Digital Mobilization," "Rock-Paper-Scissors," "Gunslinger," "Tetris (Flash Version)," "Poor Waiter," "Matching," "N Racing," and "Shangri-La." The book features concise and lively language, detailed step-by-step instructions, typical game examples with vivid scenes, strong entertainment value, and innovative and stylish creativity, making it highly appealing to players. It is written for intermediate to advanced Flash enthusiasts and is both collectible and highly practical.

📌 Related Posts