Author: Yasukichi Yokogane
Publisher:
Publish Date: 2003-04-01
Features: CG (Computer Graphics) originally refers to three-dimensional computer graphics. Professional books almost always define CG in this way. Until a few years ago, despite the emergence of three-dimensional graphics systems, they still made it difficult for those trying to get into them. Today, however, the operation of free software has become simple and easy, even middle school students obsessed with games can skillfully use it to create graphics of robots and beautiful women. Computer graphics has matured alongside hardware advancements. From publishing new news on the internet to virtual reality—simulating reality to immerse people in it—computer graphics as an image representation has expanded into various aspects of different fields. However, people are also concerned that if CG becomes as image-heavy as television, people may become overly engrossed in images and lose their ability to think independently and create. Reading can cultivate people's imagination and the ability to clearly visualize scenes in their minds. The ability to mirror. Although CG also has the drawback of giving people preconceived notions due to mirroring, it often makes me feel that there is still much to learn through it. Although understanding the principles and basic knowledge of computer graphics is difficult, through the operation of CG software, one will eventually master the basic knowledge and techniques, thereby expressing the creativity that once surged within them in the form of images and turning it into reality. I don’t know when it started, but as someone who is passionate about work, I found joy in it because I have experienced the excitement of success and the joy of moving from "not knowing" to "knowing." Thus, time flies by. The world of CG is incredibly vast. People interested in it have different goals: some want to pass the CG exam, or others do so for professional reasons. But no matter what, CG allows you to verify your doubts and gives you the possibility to realize your dreams through practice. This book aims to let readers understand only the most basic part of the entire professional terminology involved in CG. If you want to improve further, you can read the books listed in the references.
Yasukichi Yokogane
This book is part of the "Learn with Me" series. The series covers the fundamental knowledge of a wide range of fields, including electronics, electrical engineering, and information technology, providing non-professionals or professionals in related fields with information from essential basic principles to the latest developments in relevant technologies. The series has a unique layout, separating the main text from related illustrations to maximize readers' understanding through visually appealing presentations. This book starts with the concepts of computer graphics and the basic knowledge of two-dimensional digital images, then introduces three-dimensional computer graphics (3DCG), the modeling of 3DCG, the mapping of 3DCG, the rendering of 3DCG, as well as animation and three-dimensional computer graphics on the internet, all in an easy-to-understand language.
Infographic on Applications of Computer Graphics
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