Author: Zhang Junbo
Publisher:
Publish Date: 2003-01-01
Features: This book is designed for beginners and intermediate readers in graphic design. It can serve as a self-study tutorial for graphic design professionals and web graphic creators, or as a teaching material for related fields in computer art. The book's structure is ideally suited for teaching institutions and self-learners, providing an in-depth, vivid, and detailed description of the main functions, usage methods, and techniques of 3DS MAX 5 from the perspectives of fundamentals and applications. The book is divided into four parts, totaling 14 chapters. The Basic and Modeling sections primarily explain the operation interface, fundamental knowledge, and basic modeling methods of 3DS MAX 5. The third part, Material and Lighting, introduces the powerful material editing functions and texture mapping methods of 3DS MAX 5. The fourth part, Comprehensive Practice, comprehensively practices objects such as doors, windows, sofas, and staircases, integrating all the knowledge learned earlier. The accompanying CD-ROM contains scene files (Scenes), texture files (Maps), and rendering effect files, along with dynamic demonstrations of example lessons. Readers can directly observe the entire process of creating the examples.
3DS MAX 5 Fundamentals and Examples Tutorial
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