Author: He Zhuxiong
Publisher:
Publish Date: 2004-05-01
Features: Humans live in a three-dimensional space, where we can depict our world on a piece of paper, narrate it with words, or even film it for television and movies. We can also use a computer screen to visualize this three-dimensional world. Recently, the blockbuster movie "Shrek" captivated audiences with its lifelike character movements and expressive faces, truly exquisite. On the other hand, "The Lord of the Rings" presented grand scenes that even gave viewers a dizzying sense of scale, showcasing its majestic style. These intricate expressions and spectacular scenes could not have been achieved through simple filming alone; they rely heavily on the assistance of computer software. With the increasing speed of computer processing, work time has been significantly reduced, and efficiency has improved. The advancements in 3D software have further enhanced the level of computer art design.
Sometimes, people feel an urge to express themselves, often choosing to depict the space around them and the objects they encounter. In these expressions, they tend to infuse their own emotional colors—this is art in its simplest yet most genuine form. Famous painters use static lines to vividly convey the movements, expressions, and emotions of their subjects. They rely on the subtlety and accuracy of their techniques, which ordinary people often struggle to achieve. Fortunately, 3ds Max is an expert in this field. Its diverse materials can meet all requirements, including depicting the expressions, emotions, and even the true personalities of characters. Once you master 3ds Max 6, you can freely create your own three-dimensional world, express profound character emotions, and articulate your perspective on this world.
Some people say that creating artwork requires artistic talent or knowledge of art theory. But I don’t agree. As a software application, 3ds Max’s greatest advantage lies in guiding users step by step through the creative process, just like other applications. The work you create and the process itself are, in fact, forms of artistic expression. No one would say that only novelists can use Word, or that only mathematicians can use Excel. Similarly, the works created with 3ds Max can be mere doodles. In the world of 3ds Max, what you possess are interest and a need. As long as you have these two elements, you’ll enter a perfect world of 3D animation creation.
This book is written with this purpose in mind. It combines knowledge introductions with practical examples to meticulously explain the various usage methods and application techniques of 3ds Max 6. If you have little knowledge of 3ds Max, the basic concepts section will help you quickly familiarize yourself with the software and design simple animated works. Later chapters provide detailed introductions to using 3ds Max 6 for simple 3D animation creation, basic animation modeling, advanced modeling, materials and lighting, animation rendering and special effects, the reactor function of 3ds Max 6, and the application of common plugins. The examples are typical, and the step-by-step instructions are thorough.
The goal of writing this book is to help readers learn the fundamental principles and various methods of 3D design, enabling them to actually use 3ds Max 6 for practical work and operations. The book is presented in a lecture format, covering the creation and operation processes of various effects in 3D multimedia animation using 3ds Max 6. The entire book includes 50 example lectures. It begins by introducing the application areas of 3ds Max 6 and basic operations such as software installation and configuration. Then, it comprehensively covers the skills and methods for multimedia design and production using 3ds Max 6, from object modeling and environment creation to animation rendering.
The content of the book spans animation modeling (airplane, table, calculator, oil lamp, lotus flower, folding fan, waterbed, bottle, teacup, wine glass, carving, mountain road, scorpion hand, screwdriver, flowers, hamburger, fresh fruit, wheel, ring, magnifying glass, street lamp, billboard, basketball, snow mountain, underwater world, and human clothing), 3D animation effects (magnifying glass, smoke, fluttering butterflies, 3D text, lighting effects, glowing sticks, text intro, starry sky, spinning coin, floating text, fluttering red flag, writing, page-turning effect, bomb, bathroom), and materials and scene rendering (airplane flight, bed material, outdoor bonfire, pill drop, holiday fireworks, person walking). The examples selected by the author are classic and representative, with detailed and practical methods, making the book highly practical and operable.
This book is suitable for beginners and intermediate readers in 3D multimedia animation production, online advertising, film and television design, and game scene design. It can also serve as a textbook for hobbyists and social training courses. The CD content includes animation materials for all the example lectures.
3DS MAX 6 Classic Examples 50 Lectures
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