Computer Graphics Fundamentals Tutorial (Series Textbooks for Computer Education in Higher Education)

Author: Zhou Liang
Publisher:
Publish Date: 2004-02-01
Features: Computer graphics is one of the most active branches in the field of computer science. This book provides a comprehensive introduction to the fundamental concepts, principles, methods, and applications of computer graphics from a unique perspective. In terms of content selection, the book systematically explains the basic theories and technologies involved in computer graphics, such as graphical display, graphical generation and manipulation, graphical representation, and modeling. It also appropriately introduces comprehensive application methods of computer graphics, such as the principles of graphical animation and basic two-dimensional animation production methods. It covers both traditional computer graphics content and the latest advancements in computer graphics, including irregular shape modeling, expression, facial animation, scalable vector graphics, and digital ink. In terms of structural organization, the book summarizes the content of computer graphics into a single main thread: fundamental concepts, graphical display, graphical generation, graphical observation, graphical modeling, and graphical animation, making it easier for readers to truly systematically grasp the development and application purpose of computer graphics in realistically simulating the real world. In terms of presentation style, the book abandons the cumbersome algorithm derivations and lengthy software programs found in traditional computer graphics textbooks, adopting an heuristic approach that emphasizes helping readers understand the content of computer graphics at three different levels: concepts, technology, and application. It also uses numerous illustrations to facilitate learning and comprehension. Additionally, this textbook has been supported by the National Natural Science Foundation of China. This book is written as a foundational textbook for computer graphics and can not only serve as a teaching material for students and teachers in universities, vocational colleges, and higher vocational schools in fields such as computer science, medicine, mechanical engineering, astronomy, physics, chemistry, environment, geology, and military science, but also as a valuable reference for readers who wish to learn about computer graphics and its applications.

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