3DS MAX 5.0 Amazing Examples Explained: Scene Part

Author: Wang Taigi
Publisher:
Publish Date: 2003-01-01
Features: This book is divided into 7 chapters. The first chapter introduces the operation interface and basic knowledge of scene creation in 3DS MAX 5.0. The remaining 6 chapters each present a representative example: outdoor architectural scenes, indoor architectural scenes, garden scenes, the "Tomb of the Dragon King" game scene, the "Desert Wind Flying" scene depicting natural landscapes, and space scenes often seen in science fiction films. Through these exciting and practical examples, the book introduces readers to various methods and techniques for building scenes, while also incorporating the use of new modeling tools in 3DS MAX 5.0, the creation of complex materials, the setup of scene lighting, and post-processing of architectural renderings. This book is primarily aimed at readers who have a certain understanding of the 3DS MAX system, integrating functions into practical examples to comprehensively introduce methods and techniques for creating various scenes with 3DS MAX. It covers composition methods for scenes, the coordination of materials and lighting, and post-processing of scenes. The book is divided into 7 chapters, including the construction processes of typical scenes such as interior and exterior renderings, gardens, games, deserts, and space. It also incorporates the introduction of new modeling tools, material, and lighting techniques in 3DS MAX 5.0.

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