Author: Gu Weimin
Publisher:
Publish Date: 2003-07-01
Features: This book provides a detailed introduction to the various functions and usage methods of 3DS MAX, serving as a guidebook for learning 3D animation and modeling. The main content of the book includes the creation of practical 3D models, setting up light sources, configuring renderers, creating various practical materials, the use of cameras in animation projects, and setting up the new dynamics engine. The book features a "Q&A" format, explaining problems encountered in actual work, and provides an in-depth introduction to how to use UVWMap and UnwrapUVM for material rendering, quickly enhancing readers' operational skills with the 3DS MAX 5.0 software. The content is rich and detailed, with easy-to-understand language. By integrating popular 3DS MAX plugins with the software itself, readers can effortlessly learn to develop their own 3D models and concepts, making the learning process both enjoyable and engaging. The book uses simple examples combined with various complex practical problems to explain, allowing readers to truly experience the joy of creating 3D models and the pleasure of practical learning. Target Audience:、、、3DSMAX.
3DS MAX Tips and Common Questions Answered
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