Author: Fu Li
Publisher:
Publish Date: 2004-01-01
Features: In recent years, driven by the global wave of informatization, China's computer industry has experienced rapid development, creating an increasingly urgent demand for professional talent. This presents both opportunities and challenges for the computer education and publishing sectors, with the development of professional teaching materials playing a pivotal role in educational strategy. Given the relatively short history of information technology development and the limited number of professionals in China, classic textbooks from developed countries like the United States, which have accumulated over decades in computer science, still offer much to learn from. The authoritative work in the field of computer graphics, Computer Graphics: Principles and Practice with C, is a classic textbook in computer graphics, and this book is a concise version of it. This book is primarily aimed at beginners in computer graphics and readers without a related technical background. It covers topics such as basic graphics programming, hardware and applications, important algorithms in 2D and 3D graphics, along with numerous exercises, examples, and color illustrations. All the program code in this book is written in C, enhancing its usability. This book is highly suitable as a textbook for computer graphics courses in computer science programs.
Introduction to Computer Graphics
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