Author: Wang Wei, Editor-in-Chief
Publisher:
Publish Date: 2004-01-01
Features: This book introduces the application of Maya in 3D animation in a step-by-step manner, adhering to the principle of gradual progression.
Chapter 1 introduces the technical features and basic knowledge of Maya.
Chapter 2 provides a detailed explanation of the Maya interface and explains some operational techniques.
Chapter 3 briefly outlines the basic operations of Polygon modeling in Maya.
Chapters 4 and 5 demonstrate the two major modeling methods in Polygon modeling through a 3D fighter jet example.
Chapter 6 introduces the basic concepts of NURBS modeling.
Chapter 7 applies the three major command categories of NURBS modeling to create a fighter jet.
Chapter 8 explains the basic concepts of material and texture mapping.
Chapters 9 and 10, respectively, illustrate the methods of Polygon fighter jet texturing and NURBS fighter jet texturing through a new-generation fighter jet example.
Chapter 10 briefly covers the basic knowledge of Maya animation.
This book is suitable for learners and professionals engaged in 3D animation production and can be used as a course textbook for 3D animation training.
3D Animation Design in Maya 4.0. Fighter Aircraft Edition.
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